X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fscoretext.h;h=0a4bc959149ff4e30648483a80f01b8026aa408f;hb=a1741ec4aed057cbafff2d6bc9e5cf8a15ae322b;hp=a96b999935e6e57085caacf480e50d886d8764db;hpb=d045af680c6b8ca267a7aded69e2e510e659d2ab;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/scoretext.h b/shaders/scoretext.h index a96b999..0a4bc95 100644 --- a/shaders/scoretext.h +++ b/shaders/scoretext.h @@ -31,12 +31,12 @@ static struct vg_shader _shader_scoretext = { "\n" "void main()\n" "{\n" -" float w = a_colour.g + fract(uInfo.z+0.5)-0.75;\n" +" float w = (a_colour.g * 8.0)-5.5 + fract(uInfo.z+0.5);\n" " float c = -cos(w*0.2);\n" " float s = -sin(w*0.2);\n" " float r = 0.2;\n" "\n" -" float w1 = clamp( w*4.0 - a_co.y*10.0, -1.0, 1.0 ) *(3.14159265*0.5);\n" +" float w1 = clamp( w*4.0 - a_co.y*10.0, -1.0, 1.0 ) * (3.14159265*0.5);\n" " float c1 = cos(w1);\n" " float s1 = sin(w1);\n" "\n" @@ -85,6 +85,7 @@ static struct vg_shader _shader_scoretext = { " float g_water_fog;\n" " int g_light_count;\n" " int g_light_preview;\n" +" int g_shadow_samples;\n" "};\n" "\n" "uniform sampler2D g_world_depth;\n" @@ -149,6 +150,11 @@ static struct vg_shader _shader_scoretext = { "\n" "vec3 do_light_shadowing( vec3 vfrag )\n" "{\n" +" if( g_shadow_samples == 0 )\n" +" {\n" +" return vfrag;\n" +" }\n" +"\n" " float fspread = g_light_colours[0].w;\n" " vec3 vdir = g_light_directions[0].xyz;\n" " float flength = g_light_directions[0].w;\n"