X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fscene_water_fast.h;h=318a37a6c9ac5153c2557c45cc36be25bcb4b1e5;hb=6b036c10d38e7d691eb0bc06c29235b450c3ff10;hp=84fc918c61493946fe36612c398b2de086f23f18;hpb=f99902f513b0ad606437bf32de47405dd4ea5f98;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/scene_water_fast.h b/shaders/scene_water_fast.h index 84fc918..318a37a 100644 --- a/shaders/scene_water_fast.h +++ b/shaders/scene_water_fast.h @@ -281,7 +281,7 @@ static struct vg_shader _shader_scene_water_fast = { " light_delta = normalize( light_delta );\n" "\n" " float quadratic = dist2*100.0;\n" -" float attenuation = 1.0f/( 1.0f + quadratic );\n" +" float attenuation = 1.0/( 1.0 + quadratic );\n" " attenuation *= max( dot( light_delta, normal ), 0.0 );\n" "\n" " float falloff = max( 0.0, 1.0-(dist2*light_co.w) );\n"