X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fscene_water.fs;h=c40e246f917819b0b871ecf669dffa72966cd106;hb=0ca7f5ca2560908de1a03db112df67e52b476107;hp=329374f9dfb80cba7774c186847b909bd1104b6a;hpb=f3a2490079baf440238b78e54f4476649eddbda2;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/scene_water.fs b/shaders/scene_water.fs index 329374f..c40e246 100644 --- a/shaders/scene_water.fs +++ b/shaders/scene_water.fs @@ -12,12 +12,6 @@ uniform vec3 uBoard1; uniform vec3 uShoreColour; uniform vec3 uOceanColour; -in vec2 aUv; -in vec4 aNorm; -in vec3 aCo; -in vec3 aWorldCo; -flat in ivec4 aLights; - #include "common_scene.glsl" #include "motion_vectors_fs.glsl" @@ -78,4 +72,5 @@ void main() vec4 vsurface = water_surf( halfview, surfnorm, depthvalue, beneath, above ); vsurface.a -= fdist; oColour = mix( vsurface, vec4(1.0,1.0,1.0,0.5), fband ); + oColour.rgb = scene_compute_lighting( oColour.rgb, aNorm.xyz, aWorldCo ); }