X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fscene_water.fs;h=22aa665e3f5e00885e99976b9d0931f2efe243de;hb=0a33f65eecb5e75cddaefa08d3a5eb1a301d0479;hp=c40e246f917819b0b871ecf669dffa72966cd106;hpb=0ca7f5ca2560908de1a03db112df67e52b476107;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/scene_water.fs b/shaders/scene_water.fs index c40e246..22aa665 100644 --- a/shaders/scene_water.fs +++ b/shaders/scene_water.fs @@ -44,7 +44,7 @@ void main() vec2 ssuv = gl_FragCoord.xy*uInvRes; // Surface colour composite - float depthvalue = clamp( -world_water_depth( aCo )*(1.0/25.0), 0.0, 1.0 ); + float depthvalue = clamp( -world_water_depth(aCo)*(1.0/25.0), 0.0,1.0 ); vec2 world_coord = aCo.xz * 0.008; vec4 time_offsets = vec4( uTime ) * vec4( 0.008, 0.006, 0.003, 0.03 );