X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fscene_water.fs;fp=shaders%2Fscene_water.fs;h=22aa665e3f5e00885e99976b9d0931f2efe243de;hb=2673c575386c604fc2c0603dba2480eda05cf97a;hp=c40e246f917819b0b871ecf669dffa72966cd106;hpb=66b3ec9c538fefd79c2de08e0dcdf070b4331885;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/scene_water.fs b/shaders/scene_water.fs index c40e246..22aa665 100644 --- a/shaders/scene_water.fs +++ b/shaders/scene_water.fs @@ -44,7 +44,7 @@ void main() vec2 ssuv = gl_FragCoord.xy*uInvRes; // Surface colour composite - float depthvalue = clamp( -world_water_depth( aCo )*(1.0/25.0), 0.0, 1.0 ); + float depthvalue = clamp( -world_water_depth(aCo)*(1.0/25.0), 0.0,1.0 ); vec2 world_coord = aCo.xz * 0.008; vec4 time_offsets = vec4( uTime ) * vec4( 0.008, 0.006, 0.003, 0.03 );