X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fscene_vertex_blend.h;fp=shaders%2Fscene_vertex_blend.h;h=2cc345b6c95768a7ff6d9b82f9d3764d84f5bba3;hb=8837dd6bdac03ce5fd87b470d22c01a56373ed89;hp=c5206d125dc08e4667b78b26644aaeb4878a45a7;hpb=fbc68c65e01838feb77f47b30994b45fcc39ebaf;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/scene_vertex_blend.h b/shaders/scene_vertex_blend.h index c5206d1..2cc345b 100644 --- a/shaders/scene_vertex_blend.h +++ b/shaders/scene_vertex_blend.h @@ -477,7 +477,7 @@ static struct vg_shader _shader_scene_vertex_blend = { " vec4 rgarbage = texture( uTexGarbage, uvdiffuse );\n" "\n" " // Colour blending\n" -" float fblendclip = step(0.380,aNorm.w + (rgarbage.r-0.5)*-1.740)*0.380;\n" +" float fblendclip = step(0.380,aNorm.w + (rgarbage.r-0.5)*-1.740)*0.320;\n" " vec2 uvgradients = aUv + vec2( fblendclip, 0.0 );\n" "\n" " vfrag = texture( uTexGradients, uvgradients ).rgb;\n" @@ -489,7 +489,7 @@ static struct vg_shader _shader_scene_vertex_blend = { " }\n" "\n" " vfrag = scene_compute_lighting( vfrag, qnorm, aWorldCo );\n" -" oColour = vec4(vec3(aNorm.w), 1.0);\n" +" oColour = vec4(vfrag, 1.0);\n" "}\n" ""}, };