X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fscene_vertex_blend.fs;h=0368b20a5fab902e288202c9ac8653d8ce12feab;hb=fbc68c65e01838feb77f47b30994b45fcc39ebaf;hp=7efd6800dc6084b2218f2fdf3598c99fdff89871;hpb=409edea2cf6271956137918e4e0b4f1c2addf620;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/scene_vertex_blend.fs b/shaders/scene_vertex_blend.fs index 7efd680..0368b20 100644 --- a/shaders/scene_vertex_blend.fs +++ b/shaders/scene_vertex_blend.fs @@ -1,8 +1,6 @@ uniform sampler2D uTexGarbage; uniform sampler2D uTexGradients; uniform vec3 uCamera; -uniform vec3 uBoard0; -uniform vec3 uBoard1; #include "common_scene.glsl" #include "motion_vectors_fs.glsl" @@ -40,6 +38,6 @@ void main() vfrag = vec3(0.5); } - vfrag = scene_do_lighting( vfrag, qnorm ); + vfrag = scene_compute_lighting( vfrag, qnorm, aWorldCo ); oColour = vec4(vfrag, 1.0); }