X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fscene_terrain.h;h=e37e6240d3652186f91896891be85a92268b6a07;hb=6190deb68aa1c9e92ede62ea05c2a755bf5516de;hp=9886809ac7a509afeb3279bb01392b84beff1b05;hpb=296560179b19451468030f202b17492b1c71b9d0;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/scene_terrain.h b/shaders/scene_terrain.h index 9886809..e37e624 100644 --- a/shaders/scene_terrain.h +++ b/shaders/scene_terrain.h @@ -276,7 +276,7 @@ static struct vg_shader _shader_scene_terrain = { " light_delta = normalize( light_delta );\n" "\n" " float quadratic = dist2*100.0;\n" -" float attenuation = 1.0f/( 1.0f + quadratic );\n" +" float attenuation = 1.0/( 1.0 + quadratic );\n" " attenuation *= max( dot( light_delta, normal ), 0.0 );\n" "\n" " float falloff = max( 0.0, 1.0-(dist2*light_co.w) );\n"