X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fscene_standard_alphatest.h;h=ed4417ba6350cb4cc63e653b79370e80e18802d3;hb=343d594b37f42a94f220a5089c9db36da9da3ab4;hp=f9aa65097ef062bad94d53314e50ab81060a4cfa;hpb=aa4c26eae2208872824e0eb5b71bc05c16d43242;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/scene_standard_alphatest.h b/shaders/scene_standard_alphatest.h index f9aa650..ed4417b 100644 --- a/shaders/scene_standard_alphatest.h +++ b/shaders/scene_standard_alphatest.h @@ -107,6 +107,13 @@ static struct vg_shader _shader_scene_standard_alphatest = { " return texture( g_world_depth, depth_coord ).r;\n" "}\n" "\n" +"float world_water_depth( vec3 pos )\n" +"{\n" +" vec2 depth_coord = (pos.xz - g_depth_bounds.xy) * g_depth_bounds.zw; \n" +" float ref_depth = g_water_plane.y*g_water_plane.w;\n" +" return texture( g_world_depth, depth_coord ).g - ref_depth;\n" +"}\n" +"\n" "float shadow_sample( vec3 vdir )\n" "{\n" " vec3 sample_pos = aWorldCo + vdir;\n"