X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fscene_standard_alphatest.fs;h=d7127a7e3e32eb092de1a4c7eff538210a4027d3;hb=4b8fc63f926737ca0593a4e471550f9f4995c538;hp=ea5eafe05921aa4961951208134b1dad47e11b53;hpb=aa4c26eae2208872824e0eb5b71bc05c16d43242;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/scene_standard_alphatest.fs b/shaders/scene_standard_alphatest.fs index ea5eafe..d7127a7 100644 --- a/shaders/scene_standard_alphatest.fs +++ b/shaders/scene_standard_alphatest.fs @@ -1,16 +1,8 @@ uniform sampler2D uTexGarbage; uniform sampler2D uTexMain; -uniform vec3 uBoard0; -uniform vec3 uBoard1; uniform vec3 uCamera; uniform vec4 uPlane; -in vec2 aUv; -in vec4 aNorm; -in vec3 aCo; -in vec3 aWorldCo; -flat in ivec4 aLights; - #include "common_scene.glsl" #include "motion_vectors_fs.glsl" @@ -32,6 +24,6 @@ void main() vfrag = vec3(0.5); } - vfrag = scene_do_lighting( vfrag, qnorm ); + vfrag = scene_compute_lighting( vfrag, qnorm, aWorldCo ); oColour = vec4(vfrag, 1.0); }