X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fscene_standard.h;h=d28f7d12b276ba823eb6caada2a7513d3d796bc3;hb=137d40d96fe923600d8378b8e138e3c276f27ff4;hp=bacef090005f3979d1ed31f7be8e1dc89578d0be;hpb=f99902f513b0ad606437bf32de47405dd4ea5f98;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/scene_standard.h b/shaders/scene_standard.h index bacef09..d28f7d1 100644 --- a/shaders/scene_standard.h +++ b/shaders/scene_standard.h @@ -275,7 +275,7 @@ static struct vg_shader _shader_scene_standard = { " light_delta = normalize( light_delta );\n" "\n" " float quadratic = dist2*100.0;\n" -" float attenuation = 1.0f/( 1.0f + quadratic );\n" +" float attenuation = 1.0/( 1.0 + quadratic );\n" " attenuation *= max( dot( light_delta, normal ), 0.0 );\n" "\n" " float falloff = max( 0.0, 1.0-(dist2*light_co.w) );\n"