X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fscene_standard.fs;h=7fcf1d5e03777e8b99b44f4b810bffa262cbbe05;hb=620beae94b362ae4d4c42e5ba3329a6211d67a8f;hp=0675bff71f2a85046e430cb7e1e9b3c3dcfcebb9;hpb=aa4c26eae2208872824e0eb5b71bc05c16d43242;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/scene_standard.fs b/shaders/scene_standard.fs index 0675bff..7fcf1d5 100644 --- a/shaders/scene_standard.fs +++ b/shaders/scene_standard.fs @@ -5,12 +5,6 @@ uniform vec4 uPlane; uniform vec3 uBoard0; uniform vec3 uBoard1; -in vec2 aUv; -in vec4 aNorm; -in vec3 aCo; -in vec3 aWorldCo; -flat in ivec4 aLights; - #include "common_scene.glsl" #include "motion_vectors_fs.glsl" @@ -29,6 +23,6 @@ void main() vfrag = vec3(0.5); } - vfrag = scene_do_lighting( vfrag, qnorm ); + vfrag = scene_compute_lighting( vfrag, qnorm, aWorldCo ); oColour = vec4( vfrag, 1.0 ); }