X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fscene_sfd.vs;h=39560d6fd19118596b61db31c6e20b7af6b8115c;hb=5bfb36032928ba9f8d12e72961af68bfab9ea648;hp=d81ac9937a777d44f146b8db9f2f5d9c6820c778;hpb=dd5c7c307f156768189af84603ec6f1f3b887bb4;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/scene_sfd.vs b/shaders/scene_sfd.vs index d81ac99..39560d6 100644 --- a/shaders/scene_sfd.vs +++ b/shaders/scene_sfd.vs @@ -17,8 +17,8 @@ out vec3 aWorldCo; void main() { float w = ((a_norm.w)-0.5)*2.0 + fract(uInfo.z) - 0.0; - float c = -cos(w*0.2); - float s = -sin(w*0.2); + float c = -cos(w*0.6); + float s = -sin(w*0.6); float r = 0.2; float w1 = clamp( w*4.0 - a_co.y*10.0, -1.0, 1.0 ) * (3.14159265*0.5);