X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fscene_sfd.vs;fp=shaders%2Fscene_sfd.vs;h=d81ac9937a777d44f146b8db9f2f5d9c6820c778;hb=dd5c7c307f156768189af84603ec6f1f3b887bb4;hp=0000000000000000000000000000000000000000;hpb=1cc9e11790a81a4a5e3e4797afca35fc2eaa8c69;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/scene_sfd.vs b/shaders/scene_sfd.vs new file mode 100644 index 0000000..d81ac99 --- /dev/null +++ b/shaders/scene_sfd.vs @@ -0,0 +1,50 @@ +layout (location=0) in vec3 a_co; +layout (location=1) in vec4 a_norm; +layout (location=2) in vec2 a_uv; + +#include "motion_vectors_vs.glsl" + +uniform mat4x3 uMdl; +uniform mat4 uPv; +uniform mat4 uPvmPrev; +uniform vec3 uInfo; + +out vec2 aUv; +out vec4 aNorm; +out vec3 aCo; +out vec3 aWorldCo; + +void main() +{ + float w = ((a_norm.w)-0.5)*2.0 + fract(uInfo.z) - 0.0; + float c = -cos(w*0.2); + float s = -sin(w*0.2); + float r = 0.2; + + float w1 = clamp( w*4.0 - a_co.y*10.0, -1.0, 1.0 ) * (3.14159265*0.5); + float c1 = cos(w1); + float s1 = sin(w1); + + float yoff = step(0.01,fract(uInfo.z))*-0.5; + + mat4x3 mlocal; + mlocal[0] = vec3(c1, s1,0.0); + mlocal[1] = vec3(-s1,c1,0.0); + mlocal[2] = vec3(0.0,0.0,1.0); + mlocal[3] = vec3(c*r,uInfo.y*0.875 + s*r,uInfo.x*0.5); + + vec3 local_pos0 = mlocal * vec4( a_co, 1.0 ); + vec3 world_pos0 = uMdl * vec4( local_pos0, 1.0 ); + + vec4 vproj0 = uPv * vec4( world_pos0, 1.0 ); + vec4 vproj1 = uPvmPrev * vec4( local_pos0, 1.0 ); + + vs_motion_out( vproj0, vproj1 ); + + gl_Position = vproj0; + + aUv = a_uv + vec2( floor(uInfo.z+0.5)*(1.0/64.0), yoff ); + aNorm = vec4( mat3(uMdl) * mat3(mlocal) * a_norm.xyz, a_norm.w ); + aCo = a_co; + aWorldCo = world_pos0; +}