X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fscene_scoretext.h;h=75e4ca83b7e57defe7b02f64b0b8b7f53d3a0f9c;hb=df9f72d2912a5424d37dfdb02f76aba8f1ed4df1;hp=d417e45d0a467e8b09865ea4ab0c7ad078aa15d7;hpb=b8d9653b23cc9d09608e05f08020fb923b3305ac;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/scene_scoretext.h b/shaders/scene_scoretext.h index d417e45..75e4ca8 100644 --- a/shaders/scene_scoretext.h +++ b/shaders/scene_scoretext.h @@ -295,7 +295,7 @@ static struct vg_shader _shader_scene_scoretext = { " light_delta = normalize( light_delta );\n" "\n" " float quadratic = dist2*100.0;\n" -" float attenuation = 1.0f/( 1.0f + quadratic );\n" +" float attenuation = 1.0/( 1.0 + quadratic );\n" " attenuation *= max( dot( light_delta, normal ), 0.0 );\n" "\n" " float falloff = max( 0.0, 1.0-(dist2*light_co.w) );\n"