X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fscene_scoretext.h;h=75e4ca83b7e57defe7b02f64b0b8b7f53d3a0f9c;hb=df9f72d2912a5424d37dfdb02f76aba8f1ed4df1;hp=37b24fce1748829d5021efda7d7ad2e460c465b0;hpb=f99902f513b0ad606437bf32de47405dd4ea5f98;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/scene_scoretext.h b/shaders/scene_scoretext.h index 37b24fc..75e4ca8 100644 --- a/shaders/scene_scoretext.h +++ b/shaders/scene_scoretext.h @@ -46,8 +46,8 @@ static struct vg_shader _shader_scene_scoretext = { "void main()\n" "{\n" " float w = ((a_norm.w)-0.5)*2.0 + fract(uInfo.z) - 0.0;\n" -" float c = -cos(w*0.2);\n" -" float s = -sin(w*0.2);\n" +" float c = -cos(w*0.6);\n" +" float s = -sin(w*0.6);\n" " float r = 0.2;\n" "\n" " float w1 = clamp( w*4.0 - a_co.y*10.0, -1.0, 1.0 ) * (3.14159265*0.5);\n" @@ -295,7 +295,7 @@ static struct vg_shader _shader_scene_scoretext = { " light_delta = normalize( light_delta );\n" "\n" " float quadratic = dist2*100.0;\n" -" float attenuation = 1.0f/( 1.0f + quadratic );\n" +" float attenuation = 1.0/( 1.0 + quadratic );\n" " attenuation *= max( dot( light_delta, normal ), 0.0 );\n" "\n" " float falloff = max( 0.0, 1.0-(dist2*light_co.w) );\n"