X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fscene_scoretext.h;h=16792a67f1ed531e68f6b67a07e48d336cb1b0ab;hb=0a33f65eecb5e75cddaefa08d3a5eb1a301d0479;hp=dcefedbd46e540e0494f48c71c6b01936258e78e;hpb=dd5c7c307f156768189af84603ec6f1f3b887bb4;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/scene_scoretext.h b/shaders/scene_scoretext.h index dcefedb..16792a6 100644 --- a/shaders/scene_scoretext.h +++ b/shaders/scene_scoretext.h @@ -72,7 +72,7 @@ static struct vg_shader _shader_scene_scoretext = { "\n" " gl_Position = vproj0;\n" "\n" -" aUv = a_uv;\n" +" aUv = a_uv + vec2( floor(uInfo.z+0.5)*(1.0/64.0), yoff );\n" " aNorm = vec4( mat3(uMdl) * mat3(mlocal) * a_norm.xyz, a_norm.w );\n" " aCo = a_co;\n" " aWorldCo = world_pos0;\n" @@ -226,9 +226,8 @@ static struct vg_shader _shader_scene_scoretext = { "\n" "float world_water_depth( vec3 pos )\n" "{\n" -" vec2 depth_coord = (pos.xz - g_depth_bounds.xy) * g_depth_bounds.zw; \n" " float ref_depth = g_water_plane.y*g_water_plane.w;\n" -" return texture( g_world_depth, depth_coord ).g - ref_depth;\n" +" return world_depth_sample( pos ) - ref_depth;\n" "}\n" "\n" "float shadow_sample( vec3 vdir )\n"