X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fscene_scoretext.h;fp=shaders%2Fscene_scoretext.h;h=0000000000000000000000000000000000000000;hb=bececcbb7b2e886e72425e7c070e1fdc3aa126dc;hp=0be2bf2dbffcc2ca72e52148c06456f2ceb8694d;hpb=93790b71d3a89724255dc73239e38c08ad4bbac7;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/scene_scoretext.h b/shaders/scene_scoretext.h deleted file mode 100644 index 0be2bf2..0000000 --- a/shaders/scene_scoretext.h +++ /dev/null @@ -1,55 +0,0 @@ -#pragma once -#include "vg/vg_engine.h" -extern struct vg_shader _shader_scene_scoretext; -extern GLuint _uniform_scene_scoretext_uMdl; -extern GLuint _uniform_scene_scoretext_uPv; -extern GLuint _uniform_scene_scoretext_uPvmPrev; -extern GLuint _uniform_scene_scoretext_uInfo; -extern GLuint _uniform_scene_scoretext_uTexGarbage; -extern GLuint _uniform_scene_scoretext_uTexMain; -extern GLuint _uniform_scene_scoretext_uCamera; -extern GLuint _uniform_scene_scoretext_uPlane; -extern GLuint _uniform_scene_scoretext_g_world_depth; -extern GLuint _uniform_scene_scoretext_uLightsArray; -extern GLuint _uniform_scene_scoretext_uLightsIndex; -static inline void shader_scene_scoretext_uMdl(m4x3f m) -{ - glUniformMatrix4x3fv(_uniform_scene_scoretext_uMdl,1,GL_FALSE,(f32*)m); -} -static inline void shader_scene_scoretext_uPv(m4x4f m) -{ - glUniformMatrix4fv(_uniform_scene_scoretext_uPv,1,GL_FALSE,(f32*)m); -} -static inline void shader_scene_scoretext_uPvmPrev(m4x4f m) -{ - glUniformMatrix4fv(_uniform_scene_scoretext_uPvmPrev,1,GL_FALSE,(f32*)m); -} -static inline void shader_scene_scoretext_uInfo(v3f v) -{ - glUniform3fv(_uniform_scene_scoretext_uInfo,1,v); -} -static inline void shader_scene_scoretext_uTexGarbage(int i) -{ - glUniform1i(_uniform_scene_scoretext_uTexGarbage,i); -} -static inline void shader_scene_scoretext_uTexMain(int i) -{ - glUniform1i(_uniform_scene_scoretext_uTexMain,i); -} -static inline void shader_scene_scoretext_uCamera(v3f v) -{ - glUniform3fv(_uniform_scene_scoretext_uCamera,1,v); -} -static inline void shader_scene_scoretext_uPlane(v4f v) -{ - glUniform4fv(_uniform_scene_scoretext_uPlane,1,v); -} -static inline void shader_scene_scoretext_g_world_depth(int i) -{ - glUniform1i(_uniform_scene_scoretext_g_world_depth,i); -} -static inline void shader_scene_scoretext_use(void); -static inline void shader_scene_scoretext_use(void) -{ - glUseProgram(_shader_scene_scoretext.id); -}