X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fscene_route.h;h=b37cf62905335e96218c7fe38cb05e44e5f924fe;hb=bd3a7e904be0fc97e70761cc957a28609d366586;hp=47f59c0c4a6f167a6e3b79d95ee5d18e51bacd10;hpb=be8ea6efdbfd9c0fdad97401ed7d92041d8c8778;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/scene_route.h b/shaders/scene_route.h index 47f59c0..b37cf62 100644 --- a/shaders/scene_route.h +++ b/shaders/scene_route.h @@ -275,7 +275,7 @@ static struct vg_shader _shader_scene_route = { " light_delta = normalize( light_delta );\n" "\n" " float quadratic = dist2*100.0;\n" -" float attenuation = 1.0f/( 1.0f + quadratic );\n" +" float attenuation = 1.0/( 1.0 + quadratic );\n" " attenuation *= max( dot( light_delta, normal ), 0.0 );\n" "\n" " float falloff = max( 0.0, 1.0-(dist2*light_co.w) );\n"