X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fscene_route.h;h=b37cf62905335e96218c7fe38cb05e44e5f924fe;hb=99376ce8eaf30125fb08dd5dc8b534800580fe47;hp=99610753c125f6599d936b537e1a0973d8ed4ace;hpb=f99902f513b0ad606437bf32de47405dd4ea5f98;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/scene_route.h b/shaders/scene_route.h index 9961075..b37cf62 100644 --- a/shaders/scene_route.h +++ b/shaders/scene_route.h @@ -275,7 +275,7 @@ static struct vg_shader _shader_scene_route = { " light_delta = normalize( light_delta );\n" "\n" " float quadratic = dist2*100.0;\n" -" float attenuation = 1.0f/( 1.0f + quadratic );\n" +" float attenuation = 1.0/( 1.0 + quadratic );\n" " attenuation *= max( dot( light_delta, normal ), 0.0 );\n" "\n" " float falloff = max( 0.0, 1.0-(dist2*light_co.w) );\n" @@ -470,8 +470,7 @@ static struct vg_shader _shader_scene_route = { " }\n" "\n" " // Lighting\n" -" vfrag = scene_compute_lighting( vfrag, qnorm, aWorldCo );\n" -" oColour = vec4(vfrag, 1.0);\n" +" oColour = vec4( scene_compute_lighting( vfrag, qnorm, aWorldCo ), 1.0 );\n" "}\n" ""}, };