X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fscene_route.h;h=a381ee0ee71fbae9333955eea22bd5dcbd5b4de7;hb=d6171f1c56789b2ca79efa3313fbbf74a13bda7a;hp=3f41ecab6ebd8deb0b6805c4f07bcb65bc9115a6;hpb=a1056ed8198f0f5be0e0f341da8bd49aa6c47198;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/scene_route.h b/shaders/scene_route.h index 3f41eca..a381ee0 100644 --- a/shaders/scene_route.h +++ b/shaders/scene_route.h @@ -206,9 +206,8 @@ static struct vg_shader _shader_scene_route = { "\n" "float world_water_depth( vec3 pos )\n" "{\n" -" vec2 depth_coord = (pos.xz - g_depth_bounds.xy) * g_depth_bounds.zw; \n" " float ref_depth = g_water_plane.y*g_water_plane.w;\n" -" return texture( g_world_depth, depth_coord ).g - ref_depth;\n" +" return world_depth_sample( pos ) - ref_depth;\n" "}\n" "\n" "float shadow_sample( vec3 vdir )\n"