X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fscene_route.h;h=a381ee0ee71fbae9333955eea22bd5dcbd5b4de7;hb=b888cce683d95cc01d0b4be9bbe92a0dd47452ac;hp=4fe92e0c369ffe43980147c75a7104cf7b374e10;hpb=2673c575386c604fc2c0603dba2480eda05cf97a;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/scene_route.h b/shaders/scene_route.h index 4fe92e0..a381ee0 100644 --- a/shaders/scene_route.h +++ b/shaders/scene_route.h @@ -206,9 +206,8 @@ static struct vg_shader _shader_scene_route = { "\n" "float world_water_depth( vec3 pos )\n" "{\n" -" vec2 depth_coord = (pos.xz - g_depth_bounds.xy) * g_depth_bounds.zw; \n" " float ref_depth = g_water_plane.y*g_water_plane.w;\n" -" return texture( g_world_depth, depth_coord ).g-ref_depth;\n" +" return world_depth_sample( pos ) - ref_depth;\n" "}\n" "\n" "float shadow_sample( vec3 vdir )\n"