X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fscene_route.h;h=5bd8fd574623f83364071ea140c9013113a6336d;hb=f3a2490079baf440238b78e54f4476649eddbda2;hp=dd36bb284cc1c8e4cd49ed0b2bb17b61cd34b367;hpb=192990d6d24e53749ca046fef808a63cf162ab8a;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/scene_route.h b/shaders/scene_route.h index dd36bb2..5bd8fd5 100644 --- a/shaders/scene_route.h +++ b/shaders/scene_route.h @@ -107,6 +107,13 @@ static struct vg_shader _shader_scene_route = { " return texture( g_world_depth, depth_coord ).r;\n" "}\n" "\n" +"float world_water_depth( vec3 pos )\n" +"{\n" +" vec2 depth_coord = (pos.xz - g_depth_bounds.xy) * g_depth_bounds.zw; \n" +" float ref_depth = g_water_plane.y*g_water_plane.w;\n" +" return texture( g_world_depth, depth_coord ).g - ref_depth;\n" +"}\n" +"\n" "float shadow_sample( vec3 vdir )\n" "{\n" " vec3 sample_pos = aWorldCo + vdir;\n"