X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fscene_route.h;fp=shaders%2Fscene_route.h;h=0000000000000000000000000000000000000000;hb=bececcbb7b2e886e72425e7c070e1fdc3aa126dc;hp=b9fc0aa267a3be89e8f083d22e3438096cf462c7;hpb=93790b71d3a89724255dc73239e38c08ad4bbac7;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/scene_route.h b/shaders/scene_route.h deleted file mode 100644 index b9fc0aa..0000000 --- a/shaders/scene_route.h +++ /dev/null @@ -1,55 +0,0 @@ -#pragma once -#include "vg/vg_engine.h" -extern struct vg_shader _shader_scene_route; -extern GLuint _uniform_scene_route_uMdl; -extern GLuint _uniform_scene_route_uPv; -extern GLuint _uniform_scene_route_uPvmPrev; -extern GLuint _uniform_scene_route_uNormalMtx; -extern GLuint _uniform_scene_route_uTexGarbage; -extern GLuint _uniform_scene_route_uTexGradients; -extern GLuint _uniform_scene_route_uCamera; -extern GLuint _uniform_scene_route_uColour; -extern GLuint _uniform_scene_route_g_world_depth; -extern GLuint _uniform_scene_route_uLightsArray; -extern GLuint _uniform_scene_route_uLightsIndex; -static inline void shader_scene_route_uMdl(m4x3f m) -{ - glUniformMatrix4x3fv(_uniform_scene_route_uMdl,1,GL_FALSE,(f32*)m); -} -static inline void shader_scene_route_uPv(m4x4f m) -{ - glUniformMatrix4fv(_uniform_scene_route_uPv,1,GL_FALSE,(f32*)m); -} -static inline void shader_scene_route_uPvmPrev(m4x4f m) -{ - glUniformMatrix4fv(_uniform_scene_route_uPvmPrev,1,GL_FALSE,(f32*)m); -} -static inline void shader_scene_route_uNormalMtx(m3x3f m) -{ - glUniformMatrix3fv(_uniform_scene_route_uNormalMtx,1,GL_FALSE,(f32*)m); -} -static inline void shader_scene_route_uTexGarbage(int i) -{ - glUniform1i(_uniform_scene_route_uTexGarbage,i); -} -static inline void shader_scene_route_uTexGradients(int i) -{ - glUniform1i(_uniform_scene_route_uTexGradients,i); -} -static inline void shader_scene_route_uCamera(v3f v) -{ - glUniform3fv(_uniform_scene_route_uCamera,1,v); -} -static inline void shader_scene_route_uColour(v4f v) -{ - glUniform4fv(_uniform_scene_route_uColour,1,v); -} -static inline void shader_scene_route_g_world_depth(int i) -{ - glUniform1i(_uniform_scene_route_g_world_depth,i); -} -static inline void shader_scene_route_use(void); -static inline void shader_scene_route_use(void) -{ - glUseProgram(_shader_scene_route.id); -}