X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fscene_route.fs;h=946d4b7ae291782316ed2b0e53829c32915f1e9e;hb=7b4f1548e85202dd34e4f849e56e042d73dbb6f2;hp=a4a3b133603335a07a6ecf329588e58edd548f1f;hpb=f99902f513b0ad606437bf32de47405dd4ea5f98;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/scene_route.fs b/shaders/scene_route.fs index a4a3b13..946d4b7 100644 --- a/shaders/scene_route.fs +++ b/shaders/scene_route.fs @@ -3,6 +3,7 @@ uniform sampler2D uTexGradients; uniform vec3 uCamera; uniform vec4 uColour; +#include "light_clearskies_stddef.glsl" #include "common_scene.glsl" #include "motion_vectors_fs.glsl" @@ -50,6 +51,5 @@ void main() } // Lighting - vfrag = scene_compute_lighting( vfrag, qnorm, aWorldCo ); - oColour = vec4(vfrag, 1.0); + oColour = vec4( scene_compute_lighting( vfrag, qnorm, aWorldCo ), 1.0 ); }