X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fscene_route.fs;h=946d4b7ae291782316ed2b0e53829c32915f1e9e;hb=4eccfd7252f8ff165670842df537441afae5458b;hp=93ed9b1380e3b5171e7111f9c3ed95cabc04ad6c;hpb=a1056ed8198f0f5be0e0f341da8bd49aa6c47198;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/scene_route.fs b/shaders/scene_route.fs index 93ed9b1..946d4b7 100644 --- a/shaders/scene_route.fs +++ b/shaders/scene_route.fs @@ -2,9 +2,8 @@ uniform sampler2D uTexGarbage; uniform sampler2D uTexGradients; uniform vec3 uCamera; uniform vec4 uColour; -uniform vec3 uBoard0; -uniform vec3 uBoard1; +#include "light_clearskies_stddef.glsl" #include "common_scene.glsl" #include "motion_vectors_fs.glsl" @@ -52,6 +51,5 @@ void main() } // Lighting - vfrag = scene_compute_lighting( vfrag, qnorm, aWorldCo ); - oColour = vec4(vfrag, 1.0); + oColour = vec4( scene_compute_lighting( vfrag, qnorm, aWorldCo ), 1.0 ); }