X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fscene_route.fs;h=3ce337b73d721e6dbc77641caf393b8c23c12229;hb=0ca7f5ca2560908de1a03db112df67e52b476107;hp=5bb973d380e81b753493e1d4a9682ad9e70a58a0;hpb=aa4c26eae2208872824e0eb5b71bc05c16d43242;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/scene_route.fs b/shaders/scene_route.fs index 5bb973d..3ce337b 100644 --- a/shaders/scene_route.fs +++ b/shaders/scene_route.fs @@ -5,12 +5,6 @@ uniform vec4 uColour; uniform vec3 uBoard0; uniform vec3 uBoard1; -in vec2 aUv; -in vec4 aNorm; -in vec3 aCo; -in vec3 aWorldCo; -flat in ivec4 aLights; - #include "common_scene.glsl" #include "motion_vectors_fs.glsl" @@ -47,7 +41,6 @@ void main() } // Lighting - - vfrag = scene_do_lighting( vfrag, qnorm ); + vfrag = scene_compute_lighting( vfrag, qnorm, aWorldCo ); oColour = vec4(vfrag, 1.0); }