X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fscene_override.h;h=0d7515b8c7616b864160cdbdb3bde784925962e5;hb=fbc68c65e01838feb77f47b30994b45fcc39ebaf;hp=602cda4d88053c4127c72b19910acff6cac1b9f4;hpb=bdd98e4458be4a143cd415e5077b373129b1b0d9;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/scene_override.h b/shaders/scene_override.h index 602cda4..0d7515b 100644 --- a/shaders/scene_override.h +++ b/shaders/scene_override.h @@ -479,7 +479,11 @@ static struct vg_shader _shader_scene_override = { " float dither = fract( vDither.g / 71.0 ) - 0.5;\n" "\n" " float dcam = (-8.0+distance( aCo, uCamera ))/4.0;\n" -" if( min(aCo.y*0.5 + dither, dcam + dither) < 0.51 ) discard;\n" +" float dy0 = aCo.y - uMapInfo.x;\n" +" float dy1 = uMapInfo.y - aCo.y;\n" +"\n" +" if( min(min(dy0,dy1)*0.5, dcam) + dither < 0.51 ) \n" +" discard;\n" "\n" " compute_motion_vectors();\n" "\n"