X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fscene_override.h;fp=shaders%2Fscene_override.h;h=0000000000000000000000000000000000000000;hb=bececcbb7b2e886e72425e7c070e1fdc3aa126dc;hp=3b29c99430528abd16082568728a23ef728a7a2f;hpb=93790b71d3a89724255dc73239e38c08ad4bbac7;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/scene_override.h b/shaders/scene_override.h deleted file mode 100644 index 3b29c99..0000000 --- a/shaders/scene_override.h +++ /dev/null @@ -1,75 +0,0 @@ -#pragma once -#include "vg/vg_engine.h" -extern struct vg_shader _shader_scene_override; -extern GLuint _uniform_scene_override_uMdl; -extern GLuint _uniform_scene_override_uPv; -extern GLuint _uniform_scene_override_uPvmPrev; -extern GLuint _uniform_scene_override_uNormalMtx; -extern GLuint _uniform_scene_override_uTexGarbage; -extern GLuint _uniform_scene_override_uTexMain; -extern GLuint _uniform_scene_override_uCamera; -extern GLuint _uniform_scene_override_uPlane; -extern GLuint _uniform_scene_override_uPlayerPos; -extern GLuint _uniform_scene_override_uSpawnPos; -extern GLuint _uniform_scene_override_uAlphatest; -extern GLuint _uniform_scene_override_uMapInfo; -extern GLuint _uniform_scene_override_g_world_depth; -extern GLuint _uniform_scene_override_uLightsArray; -extern GLuint _uniform_scene_override_uLightsIndex; -static inline void shader_scene_override_uMdl(m4x3f m) -{ - glUniformMatrix4x3fv(_uniform_scene_override_uMdl,1,GL_FALSE,(f32*)m); -} -static inline void shader_scene_override_uPv(m4x4f m) -{ - glUniformMatrix4fv(_uniform_scene_override_uPv,1,GL_FALSE,(f32*)m); -} -static inline void shader_scene_override_uPvmPrev(m4x4f m) -{ - glUniformMatrix4fv(_uniform_scene_override_uPvmPrev,1,GL_FALSE,(f32*)m); -} -static inline void shader_scene_override_uNormalMtx(m3x3f m) -{ - glUniformMatrix3fv(_uniform_scene_override_uNormalMtx,1,GL_FALSE,(f32*)m); -} -static inline void shader_scene_override_uTexGarbage(int i) -{ - glUniform1i(_uniform_scene_override_uTexGarbage,i); -} -static inline void shader_scene_override_uTexMain(int i) -{ - glUniform1i(_uniform_scene_override_uTexMain,i); -} -static inline void shader_scene_override_uCamera(v3f v) -{ - glUniform3fv(_uniform_scene_override_uCamera,1,v); -} -static inline void shader_scene_override_uPlane(v4f v) -{ - glUniform4fv(_uniform_scene_override_uPlane,1,v); -} -static inline void shader_scene_override_uPlayerPos(v4f v) -{ - glUniform4fv(_uniform_scene_override_uPlayerPos,1,v); -} -static inline void shader_scene_override_uSpawnPos(v4f v) -{ - glUniform4fv(_uniform_scene_override_uSpawnPos,1,v); -} -static inline void shader_scene_override_uAlphatest(int b) -{ - glUniform1i(_uniform_scene_override_uAlphatest,b); -} -static inline void shader_scene_override_uMapInfo(v4f v) -{ - glUniform4fv(_uniform_scene_override_uMapInfo,1,v); -} -static inline void shader_scene_override_g_world_depth(int i) -{ - glUniform1i(_uniform_scene_override_g_world_depth,i); -} -static inline void shader_scene_override_use(void); -static inline void shader_scene_override_use(void) -{ - glUseProgram(_shader_scene_override.id); -}