X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fscene_override.fs;h=ec2a89a3a49c19cdeba45eb0c8a7fcb69818f0f5;hb=e311bbe2fa903a7e2a922f202f389b799193195d;hp=f7dff2b6fc647a27ca8703ac07adbb75d41be7f3;hpb=63fe317d7db724162561da52aa382c82ac3c29be;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/scene_override.fs b/shaders/scene_override.fs index f7dff2b..ec2a89a 100644 --- a/shaders/scene_override.fs +++ b/shaders/scene_override.fs @@ -6,7 +6,9 @@ uniform vec4 uPlane; uniform vec4 uPlayerPos; /* w: distance to uSpawnPos */ uniform vec4 uSpawnPos; /* w: inverse distance to uPlayerPos */ uniform bool uAlphatest; +uniform vec4 uMapInfo; /* x: min, y: max, z: iso line amount */ +#include "light_clearskies_stddef.glsl" #include "common_scene.glsl" #include "motion_vectors_fs.glsl" @@ -27,11 +29,15 @@ void main(){ float dither = fract( vDither.g / 71.0 ) - 0.5; float dcam = (-8.0+distance( aCo, uCamera ))/4.0; - if( min(aCo.y*0.5 + dither, dcam + dither) < 0.51 ) discard; + float dy0 = aCo.y - uMapInfo.x; + float dy1 = uMapInfo.y - aCo.y; + + if( min(min(dy0,dy1)*0.5, dcam) + dither < 0.51 ) + discard; compute_motion_vectors(); - vec3 vfrag = vec3(0.7); + vec3 vfrag = vec3(0.898,0.811,0.716); vec3 qnorm = aNorm.xyz; qnorm = normalize(floor(aNorm.xyz*4.0)*0.25); @@ -64,6 +70,14 @@ void main(){ float d3 = distance(p0,aCo); emit += vec3(fract(t*0.2-g_realtime+d3*0.2)*max(0.0,1.0-d3*0.2)); - oColour = vec4( vfrag+emit, 1.0 ); + vfrag += emit; + + if( uMapInfo.z > 0.0 ){ + float height = fract( aCo.y * 0.1 ); + float lg = 2.0*length(vec2(dFdx(height), dFdy(height))); + vfrag *= 1.0f+(lg*0.2*uMapInfo.z); + } + + oColour = vec4( vfrag, 1.0 ); //oColour = vec4( vfrag, 1.0 ); }