X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fscene_override.fs;h=6d10a408dd8cb6632ebcd90468c09dc2ebd17cb5;hb=2c91a71533b4ce86b9e7fd708420ae05c74d8f52;hp=45ac33ef13a29027c172d7f0ec708d2b2e1d76be;hpb=bf9f3897d358cb6c417e28d659bb412344a52bc3;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/scene_override.fs b/shaders/scene_override.fs index 45ac33e..6d10a40 100644 --- a/shaders/scene_override.fs +++ b/shaders/scene_override.fs @@ -26,14 +26,17 @@ void main(){ vec3 vDither = vec3( dot( vec2( 171.0, 231.0 ), ssuv) ); float dither = fract( vDither.g / 71.0 ) - 0.5; - if( (aWorldCo.y*0.1 + dither) > ((uPlayerPos.y+40.0)*0.1) ) - discard; + float dcam = (-8.0+distance( aCo, uCamera ))/4.0; + if( min(aCo.y*0.5 + dither, dcam + dither) < 0.51 ) discard; compute_motion_vectors(); - vec3 vfrag = vec3(0.5,0.5,0.5); + vec3 vfrag = vec3(0.6); vec3 qnorm = aNorm.xyz; + qnorm = normalize(floor(aNorm.xyz*4.0)*0.25); + qnorm += vec3(0.001,0.0,0.0); + if( uAlphatest ){ vec4 vSample = texture( uTexMain, aUv ); if( vSample.a < 0.5 ) @@ -45,7 +48,7 @@ void main(){ } } - vfrag = scene_compute_lighting( vfrag, qnorm, aWorldCo ); + vfrag = scene_compute_lighting( vfrag, qnorm, aCo ); // dots float d0 = distance( aWorldCo, uPlayerPos.xyz )*2.0; @@ -65,4 +68,5 @@ void main(){ emit += vec3(fract(t*0.2-g_realtime+d3*0.2)*max(0.0,1.0-d3*0.2)); oColour = vec4( vfrag+emit, 1.0 ); + oColour = vec4( vfrag, 1.0 ); }