X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fscene_fxglow.h;fp=shaders%2Fscene_fxglow.h;h=82251455ee48d0232ca5ed6978dc8ea0fc23cf88;hb=6190deb68aa1c9e92ede62ea05c2a755bf5516de;hp=3f5e0c69d0fe4e2ea8ba529d978af336980aeae2;hpb=296560179b19451468030f202b17492b1c71b9d0;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/scene_fxglow.h b/shaders/scene_fxglow.h index 3f5e0c6..8225145 100644 --- a/shaders/scene_fxglow.h +++ b/shaders/scene_fxglow.h @@ -273,7 +273,7 @@ static struct vg_shader _shader_scene_fxglow = { " light_delta = normalize( light_delta );\n" "\n" " float quadratic = dist2*100.0;\n" -" float attenuation = 1.0f/( 1.0f + quadratic );\n" +" float attenuation = 1.0/( 1.0 + quadratic );\n" " attenuation *= max( dot( light_delta, normal ), 0.0 );\n" "\n" " float falloff = max( 0.0, 1.0-(dist2*light_co.w) );\n"