X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fscene_font.fs;fp=shaders%2Fscene_font.fs;h=a03b006b766494721f9dd41489280613f8fac987;hb=6190deb68aa1c9e92ede62ea05c2a755bf5516de;hp=03d6b20c59a067998bec9361a861843a513f17d4;hpb=296560179b19451468030f202b17492b1c71b9d0;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/scene_font.fs b/shaders/scene_font.fs index 03d6b20..a03b006 100644 --- a/shaders/scene_font.fs +++ b/shaders/scene_font.fs @@ -18,7 +18,6 @@ vec3 pal( float t ){ void main(){ compute_motion_vectors(); - vec3 vfrag = vec3(0.5,0.5,0.5); vec3 qnorm = aNorm.xyz; @@ -34,7 +33,7 @@ void main(){ vec4 v1 = step( vec4(0.5), fract(vec4(a) + spread1) ); float d = ( v0.x+v0.y+v0.z+v0.w + - v1.x+v1.y+v1.z+v1.w ) * 0.125f; + v1.x+v1.y+v1.z+v1.w ) * 0.125; float dither = fract(dot(vec2(171.0,231.0),gl_FragCoord.xy)/71.0); float x = d*0.8+length(p)*0.3;