X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fscene_foliage.h;h=041dcd89af8104e7f0e06fd4c315dbe3857632a0;hb=53b534974303043efaf1d887711fcd349f6a2885;hp=8dbbc29e30db78866228016ecd8943ccaa4064ab;hpb=e311bbe2fa903a7e2a922f202f389b799193195d;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/scene_foliage.h b/shaders/scene_foliage.h index 8dbbc29..041dcd8 100644 --- a/shaders/scene_foliage.h +++ b/shaders/scene_foliage.h @@ -44,9 +44,12 @@ static struct vg_shader _shader_scene_foliage = { "out vec3 aWorldCo;\n" "\n" "void main(){\n" -" vec3 world_pos0 = uMdl * vec4( a_co, 1.0 );\n" +" vec4 vsine = sin(vec4(uTime + a_co.x, uTime*0.7 + a_co.z,uTime,uTime*1.3));\n" +" vec3 co = a_co + vsine.xyz * a_norm.w * 0.5;\n" +" \n" +" vec3 world_pos0 = uMdl * vec4( co, 1.0 );\n" " vec4 vproj0 = uPv * vec4( world_pos0, 1.0 );\n" -" vec4 vproj1 = uPvmPrev * vec4( a_co, 1.0 );\n" +" vec4 vproj1 = uPvmPrev * vec4( co, 1.0 );\n" "\n" " vs_motion_out( vproj0, vproj1 );\n" "\n"