X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fscene_depth.fs;h=d805441c70a0a1fb0d0776d0376e4104048282ed;hb=be5e25dee2c54c2a22ca3bbb5bbe0eb6149343be;hp=053000ca1fa1bcbdef5e2960f2e8a0079b65b1c2;hpb=409edea2cf6271956137918e4e0b4f1c2addf620;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/scene_depth.fs b/shaders/scene_depth.fs index 053000c..d805441 100644 --- a/shaders/scene_depth.fs +++ b/shaders/scene_depth.fs @@ -4,6 +4,7 @@ uniform vec3 uCamera; uniform vec3 uBoard0; uniform vec3 uBoard1; +#include "light_clearskies_stddef.glsl" #include "common_scene.glsl" // Water blending @@ -16,6 +17,8 @@ float water_depth( vec3 pos, vec3 halfview ) float d = dot( pnorm, halfview ); float t = dot((pnorm*pdist - pos), pnorm) / d; + + // TODO: Make g_water_fog a material param return t * g_water_fog; }