X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fscene_depth.fs;h=053000ca1fa1bcbdef5e2960f2e8a0079b65b1c2;hb=409edea2cf6271956137918e4e0b4f1c2addf620;hp=2ac60135f18e5ab04e510120483b26aa12fe5836;hpb=f3a2490079baf440238b78e54f4476649eddbda2;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/scene_depth.fs b/shaders/scene_depth.fs index 2ac6013..053000c 100644 --- a/shaders/scene_depth.fs +++ b/shaders/scene_depth.fs @@ -4,12 +4,6 @@ uniform vec3 uCamera; uniform vec3 uBoard0; uniform vec3 uBoard1; -in vec2 aUv; -in vec4 aNorm; -in vec3 aCo; -in vec3 aWorldCo; -flat in ivec4 aLights; - #include "common_scene.glsl" // Water blending