X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fscene_depth.fs;fp=shaders%2Fscene_depth.fs;h=2ac60135f18e5ab04e510120483b26aa12fe5836;hb=f3a2490079baf440238b78e54f4476649eddbda2;hp=a2b7642c2df612c6285a630d360254793c1aa303;hpb=192990d6d24e53749ca046fef808a63cf162ab8a;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/scene_depth.fs b/shaders/scene_depth.fs index a2b7642..2ac6013 100644 --- a/shaders/scene_depth.fs +++ b/shaders/scene_depth.fs @@ -29,5 +29,5 @@ void main() { vec3 halfview = normalize( uCamera - aWorldCo ); float depth = water_depth( aWorldCo, halfview ); - FragColor = vec4( aWorldCo.y, 0.0, 0.0,depth ); + FragColor = vec4( depth, 0.0, 0.0, 0.0 ); }