X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fscene_cubemapped.h;h=78a8e7da154d903adb3635f07f2bc849cbf88f44;hb=137d40d96fe923600d8378b8e138e3c276f27ff4;hp=0ffb7aeb08452e98b99231cba24d30551520c4f5;hpb=c52dacb7bc07e300312e45d605d206222dcbb181;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/scene_cubemapped.h b/shaders/scene_cubemapped.h index 0ffb7ae..78a8e7d 100644 --- a/shaders/scene_cubemapped.h +++ b/shaders/scene_cubemapped.h @@ -277,7 +277,7 @@ static struct vg_shader _shader_scene_cubemapped = { " light_delta = normalize( light_delta );\n" "\n" " float quadratic = dist2*100.0;\n" -" float attenuation = 1.0f/( 1.0f + quadratic );\n" +" float attenuation = 1.0/( 1.0 + quadratic );\n" " attenuation *= max( dot( light_delta, normal ), 0.0 );\n" "\n" " float falloff = max( 0.0, 1.0-(dist2*light_co.w) );\n"