X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fscene_cubemapped.h;fp=shaders%2Fscene_cubemapped.h;h=0ffb7aeb08452e98b99231cba24d30551520c4f5;hb=c52dacb7bc07e300312e45d605d206222dcbb181;hp=8532834d9f64943ac974245b99c917e2dadac482;hpb=14b3d5c13faab36bd37ae27aa8c1501ba7146f89;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/scene_cubemapped.h b/shaders/scene_cubemapped.h index 8532834..0ffb7ae 100644 --- a/shaders/scene_cubemapped.h +++ b/shaders/scene_cubemapped.h @@ -434,6 +434,7 @@ static struct vg_shader _shader_scene_cubemapped = { "\n" " vec3 vfrag = vec3(0.5,0.5,0.5);\n" " vec4 vsamplemain = texture( uTexMain, aUv );\n" +" vec4 wgarbage = texture( uTexGarbage, aCo.xz * 0.0015 + aCo.yx*0.002 );\n" " vec3 qnorm = aNorm.xyz;\n" " vfrag = vsamplemain.rgb;\n" "\n" @@ -448,7 +449,7 @@ static struct vg_shader _shader_scene_cubemapped = { " vec3 reflectdir = reflect( halfdir, qnorm );\n" " oColour = mix( oColour, \n" " vec4(texture(uTexCubemap,reflectdir).rgb * uColour.rgb, 1.0),\n" -" uColour.a );\n" +" uColour.a*wgarbage.b );\n" "}\n" ""}, };