X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fscene.vs;h=814bea2a36ed6150483253f6bf3b9ef08b4bbb10;hb=74b2136d5b41b18e2eec698f1fd11b503aa1100a;hp=9c8e4ebdfb113df60b7faaa8457cf1ca63ae96f7;hpb=aa4c26eae2208872824e0eb5b71bc05c16d43242;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/scene.vs b/shaders/scene.vs index 9c8e4eb..814bea2 100644 --- a/shaders/scene.vs +++ b/shaders/scene.vs @@ -1,7 +1,6 @@ layout (location=0) in vec3 a_co; layout (location=1) in vec4 a_norm; layout (location=2) in vec2 a_uv; -layout (location=3) in ivec4 a_lights; #include "motion_vectors_vs.glsl" @@ -13,7 +12,6 @@ out vec2 aUv; out vec4 aNorm; out vec3 aCo; out vec3 aWorldCo; -flat out ivec4 aLights; void main() { @@ -29,5 +27,4 @@ void main() aNorm = vec4( mat3(uMdl) * a_norm.xyz, a_norm.w ); aCo = a_co; aWorldCo = world_pos0; - aLights = a_lights; }