X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Frouteui.h;h=9e571aba42ede7dcb32a8a6c7d06dc8bbf45d9e9;hb=b3ca3b7a45eec11c46eb19772e10021177665adb;hp=659c040f2932670a89704c62a6747fb32c75fd7f;hpb=60b0d8af679396c857f8c5f9a7a518b092a2f416;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/routeui.h b/shaders/routeui.h index 659c040..9e571ab 100644 --- a/shaders/routeui.h +++ b/shaders/routeui.h @@ -7,32 +7,47 @@ static struct vg_shader _shader_routeui = { .link = shader_routeui_link, .vs = { -.orig_file = "../../shaders/routeui.vs", +.orig_file = "shaders/routeui.vs", .static_src = "layout (location=0) in vec2 a_co;\n" "\n" +"uniform vec4 uOffset;\n" +"\n" "void main()\n" "{\n" -" gl_Position = vec4(a_co*0.01,0.0,1.0);\n" +" vec2 vpos = a_co * uOffset.zw + uOffset.xy;\n" +" gl_Position = vec4(vpos,0.0,1.0);\n" "}\n" ""}, .fs = { -.orig_file = "../../shaders/routeui.fs", +.orig_file = "shaders/routeui.fs", .static_src = "out vec4 FragColor;\n" "\n" +"uniform vec4 uColour;\n" +"\n" "void main()\n" "{\n" -" FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n" +" FragColor = uColour;\n" "}\n" ""}, }; +static GLuint _uniform_routeui_uOffset; +static GLuint _uniform_routeui_uColour; +static void shader_routeui_uOffset(v4f v){ + glUniform4fv(_uniform_routeui_uOffset,1,v); +} +static void shader_routeui_uColour(v4f v){ + glUniform4fv(_uniform_routeui_uColour,1,v); +} static void shader_routeui_register(void){ vg_shader_register( &_shader_routeui ); } static void shader_routeui_use(void){ glUseProgram(_shader_routeui.id); } static void shader_routeui_link(void){ + _uniform_routeui_uOffset = glGetUniformLocation( _shader_routeui.id, "uOffset" ); + _uniform_routeui_uColour = glGetUniformLocation( _shader_routeui.id, "uColour" ); } #endif /* SHADER_routeui_H */