X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Frouteui.h;h=9e571aba42ede7dcb32a8a6c7d06dc8bbf45d9e9;hb=38514b4ba03412ad51df02dc2ba345e1be41005d;hp=a909d17c3e148c5b2927a4019fbac20ae6fdad00;hpb=55b17b4ef5e56ee515656960609843d5365b4d93;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/routeui.h b/shaders/routeui.h index a909d17..9e571ab 100644 --- a/shaders/routeui.h +++ b/shaders/routeui.h @@ -7,7 +7,7 @@ static struct vg_shader _shader_routeui = { .link = shader_routeui_link, .vs = { -.orig_file = "../../shaders/routeui.vs", +.orig_file = "shaders/routeui.vs", .static_src = "layout (location=0) in vec2 a_co;\n" "\n" @@ -21,7 +21,7 @@ static struct vg_shader _shader_routeui = { ""}, .fs = { -.orig_file = "../../shaders/routeui.fs", +.orig_file = "shaders/routeui.fs", .static_src = "out vec4 FragColor;\n" "\n" @@ -37,10 +37,10 @@ static struct vg_shader _shader_routeui = { static GLuint _uniform_routeui_uOffset; static GLuint _uniform_routeui_uColour; static void shader_routeui_uOffset(v4f v){ - glUniform4fv( _uniform_routeui_uOffset, 1, v ); + glUniform4fv(_uniform_routeui_uOffset,1,v); } static void shader_routeui_uColour(v4f v){ - glUniform4fv( _uniform_routeui_uColour, 1, v ); + glUniform4fv(_uniform_routeui_uColour,1,v); } static void shader_routeui_register(void){ vg_shader_register( &_shader_routeui );