X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Frouteui.h;h=9be8ddccd6438281eb86316a2e60113e42443caf;hb=25c2e032930910c469e9f5278b8001b93f1a140a;hp=eeb351a7d9f5fc6e9b2c7465c1c3e3ee25727d14;hpb=4f4458d229e40a852708319861224b7cc48ad0b9;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/routeui.h b/shaders/routeui.h index eeb351a..9be8ddc 100644 --- a/shaders/routeui.h +++ b/shaders/routeui.h @@ -1,56 +1,18 @@ -#ifndef SHADER_routeui_H -#define SHADER_routeui_H -static void shader_routeui_link(void); -static void shader_routeui_register(void); -static struct vg_shader _shader_routeui = { - .name = "routeui", - .link = shader_routeui_link, - .vs = +#pragma once +#include "vg/vg_engine.h" +extern struct vg_shader _shader_routeui; +extern GLuint _uniform_routeui_uOffset; +extern GLuint _uniform_routeui_uColour; +static inline void shader_routeui_uOffset(v4f v) { -.orig_file = "../../shaders/routeui.vs", -.static_src = -"layout (location=0) in vec2 a_co;\n" -"\n" -"uniform vec4 uOffset;\n" -"\n" -"void main()\n" -"{\n" -" float fbarx = (a_co.x+uOffset.x) * uOffset.z;\n" -" float fbary = a_co.y*uOffset.w + uOffset.y;\n" -"\n" -" vec2 vpos = vec2( fbarx, fbary );\n" -" gl_Position = vec4(vpos,0.0,1.0);\n" -"}\n" -""}, - .fs = -{ -.orig_file = "../../shaders/routeui.fs", -.static_src = -"out vec4 FragColor;\n" -"\n" -"uniform vec4 uColour;\n" -"\n" -"void main()\n" -"{\n" -" FragColor = uColour;\n" -"}\n" -""}, -}; - -static GLuint _uniform_routeui_uOffset; -static GLuint _uniform_routeui_uColour; -static void shader_routeui_uOffset(v4f v){ - glUniform4fv( _uniform_routeui_uOffset, 1, v ); -} -static void shader_routeui_uColour(v4f v){ - glUniform4fv( _uniform_routeui_uColour, 1, v ); + glUniform4fv(_uniform_routeui_uOffset,1,v); } -static void shader_routeui_register(void){ - vg_shader_register( &_shader_routeui ); +static inline void shader_routeui_uColour(v4f v) +{ + glUniform4fv(_uniform_routeui_uColour,1,v); } -static void shader_routeui_use(void){ glUseProgram(_shader_routeui.id); } -static void shader_routeui_link(void){ - _uniform_routeui_uOffset = glGetUniformLocation( _shader_routeui.id, "uOffset" ); - _uniform_routeui_uColour = glGetUniformLocation( _shader_routeui.id, "uColour" ); +static inline void shader_routeui_use(void); +static inline void shader_routeui_use(void) +{ + glUseProgram(_shader_routeui.id); } -#endif /* SHADER_routeui_H */