X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Froute.fs;h=2e7db2e3826f98570d2d7aeabbba4df3ac0f07f9;hb=0a40a20806ec52fc13817fd78a43793de5e32ffa;hp=dfaa7f900184c8c4fb3c4d1f2f682870a310438e;hpb=1030b1e134d422a3cbc1e06102053447da59ceba;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/route.fs b/shaders/route.fs index dfaa7f9..2e7db2e 100644 --- a/shaders/route.fs +++ b/shaders/route.fs @@ -1,9 +1,9 @@ -out vec4 FragColor; - uniform sampler2D uTexGarbage; uniform sampler2D uTexGradients; uniform vec3 uCamera; uniform vec4 uColour; +uniform vec3 uBoard0; +uniform vec3 uBoard1; in vec4 aColour; in vec2 aUv; @@ -12,9 +12,12 @@ in vec3 aCo; in vec3 aWorldCo; #include "common_world.glsl" +#include "motion_vectors_fs.glsl" void main() { + compute_motion_vectors(); + vec3 vfrag = vec3(0.5,0.5,0.5); // ws modulation @@ -52,5 +55,5 @@ void main() vfrag = do_light_shadowing( vfrag ); vfrag = apply_fog( vfrag, fdist ); - FragColor = vec4(vfrag, 1.0 ); + oColour = vec4(vfrag, 1.0 ); }