X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fplaneinf.h;h=e61776898ba2336214378d90d1de6ca594f2ab4d;hb=f7db507815e2822d971031c30f25e02b45e9c914;hp=abd7a0caf67cb6466f392fcf00dca07dc65ce9d2;hpb=6d66c67945f84476d6ac75a0497007cc30bcf58c;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/planeinf.h b/shaders/planeinf.h index abd7a0c..e617768 100644 --- a/shaders/planeinf.h +++ b/shaders/planeinf.h @@ -7,17 +7,20 @@ static struct vg_shader _shader_planeinf = { .link = shader_planeinf_link, .vs = { -.orig_file = "../shaders/standard.vs", .static_src = "layout (location=0) in vec3 a_co;\n" "layout (location=1) in vec3 a_norm;\n" -"layout (location=2) in vec4 a_colour;\n" -"layout (location=3) in vec2 a_uv;\n" +"layout (location=2) in vec2 a_uv;\n" +"layout (location=3) in vec4 a_colour;\n" +"layout (location=4) in vec4 a_weights;\n" +"layout (location=5) in ivec4 a_groups;\n" "\n" "#line 2 0 \n" "\n" -"uniform mat4 uPv;\n" "uniform mat4x3 uMdl;\n" +"uniform mat4 uPv;\n" +"\n" +"uniform mat4x3 uMotion;\n" "\n" "out vec4 aColour;\n" "out vec2 aUv;\n" @@ -25,20 +28,30 @@ static struct vg_shader _shader_planeinf = { "out vec3 aCo;\n" "out vec3 aWorldCo;\n" "\n" +"out vec3 aMotionVec0;\n" +"out vec3 aMotionVec1;\n" +"\n" "void main()\n" "{\n" -" vec3 world_pos = uMdl * vec4(a_co,1.0);\n" -" gl_Position = uPv * vec4( world_pos, 1.0 );\n" +" vec3 world_pos0 = uMdl * vec4(a_co,1.0);\n" +" vec3 world_pos1 = uMotion * vec4(world_pos0,1.0);\n" +" \n" +" vec4 vproj0 = uPv * vec4( world_pos0, 1.0 );\n" +" vec4 vproj1 = uPv * vec4( world_pos1, 1.0 );\n" +"\n" +" aMotionVec0 = vec3( vproj0.xy, vproj0.w );\n" +" aMotionVec1 = vec3( vproj1.xy, vproj1.w );\n" +"\n" +" gl_Position = vproj0;\n" +" aWorldCo = world_pos0;\n" " aColour = a_colour;\n" " aUv = a_uv;\n" " aNorm = mat3(uMdl) * a_norm;\n" " aCo = a_co;\n" -" aWorldCo = world_pos;\n" "}\n" ""}, .fs = { -.orig_file = "../shaders/planeinf.fs", .static_src = "\n" "#line 2 0 \n" @@ -70,29 +83,34 @@ static struct vg_shader _shader_planeinf = { ""}, }; -static GLuint _uniform_planeinf_uPv; static GLuint _uniform_planeinf_uMdl; +static GLuint _uniform_planeinf_uPv; +static GLuint _uniform_planeinf_uMotion; static GLuint _uniform_planeinf_uCamera; static GLuint _uniform_planeinf_uPlane; +static void shader_planeinf_uMdl(m4x3f m){ + glUniformMatrix4x3fv(_uniform_planeinf_uMdl,1,GL_FALSE,(float*)m); +} static void shader_planeinf_uPv(m4x4f m){ - glUniformMatrix4fv( _uniform_planeinf_uPv, 1, GL_FALSE, (float *)m ); + glUniformMatrix4fv(_uniform_planeinf_uPv,1,GL_FALSE,(float*)m); } -static void shader_planeinf_uMdl(m4x3f m){ - glUniformMatrix4x3fv( _uniform_planeinf_uMdl, 1, GL_FALSE, (float *)m ); +static void shader_planeinf_uMotion(m4x3f m){ + glUniformMatrix4x3fv(_uniform_planeinf_uMotion,1,GL_FALSE,(float*)m); } static void shader_planeinf_uCamera(v3f v){ - glUniform3fv( _uniform_planeinf_uCamera, 1, v ); + glUniform3fv(_uniform_planeinf_uCamera,1,v); } static void shader_planeinf_uPlane(v4f v){ - glUniform4fv( _uniform_planeinf_uPlane, 1, v ); + glUniform4fv(_uniform_planeinf_uPlane,1,v); } static void shader_planeinf_register(void){ vg_shader_register( &_shader_planeinf ); } static void shader_planeinf_use(void){ glUseProgram(_shader_planeinf.id); } static void shader_planeinf_link(void){ - _uniform_planeinf_uPv = glGetUniformLocation( _shader_planeinf.id, "uPv" ); _uniform_planeinf_uMdl = glGetUniformLocation( _shader_planeinf.id, "uMdl" ); + _uniform_planeinf_uPv = glGetUniformLocation( _shader_planeinf.id, "uPv" ); + _uniform_planeinf_uMotion = glGetUniformLocation( _shader_planeinf.id, "uMotion" ); _uniform_planeinf_uCamera = glGetUniformLocation( _shader_planeinf.id, "uCamera" ); _uniform_planeinf_uPlane = glGetUniformLocation( _shader_planeinf.id, "uPlane" ); }