X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fplaneinf.h;h=e61776898ba2336214378d90d1de6ca594f2ab4d;hb=a1adba47558099cab82aa6d10abdc1dca11d3342;hp=bb2a89a3cb341be2dcecab64db9b0eccae780052;hpb=15beb60ade240af4e00b0d204f7e89a4d35dca36;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/planeinf.h b/shaders/planeinf.h index bb2a89a..e617768 100644 --- a/shaders/planeinf.h +++ b/shaders/planeinf.h @@ -7,7 +7,6 @@ static struct vg_shader _shader_planeinf = { .link = shader_planeinf_link, .vs = { -.orig_file = "../../shaders/standard.vs", .static_src = "layout (location=0) in vec3 a_co;\n" "layout (location=1) in vec3 a_norm;\n" @@ -21,26 +20,38 @@ static struct vg_shader _shader_planeinf = { "uniform mat4x3 uMdl;\n" "uniform mat4 uPv;\n" "\n" +"uniform mat4x3 uMotion;\n" +"\n" "out vec4 aColour;\n" "out vec2 aUv;\n" "out vec3 aNorm;\n" "out vec3 aCo;\n" "out vec3 aWorldCo;\n" "\n" +"out vec3 aMotionVec0;\n" +"out vec3 aMotionVec1;\n" +"\n" "void main()\n" "{\n" -" vec3 world_pos = uMdl * vec4(a_co,1.0);\n" -" gl_Position = uPv * vec4( world_pos, 1.0 );\n" +" vec3 world_pos0 = uMdl * vec4(a_co,1.0);\n" +" vec3 world_pos1 = uMotion * vec4(world_pos0,1.0);\n" +" \n" +" vec4 vproj0 = uPv * vec4( world_pos0, 1.0 );\n" +" vec4 vproj1 = uPv * vec4( world_pos1, 1.0 );\n" +"\n" +" aMotionVec0 = vec3( vproj0.xy, vproj0.w );\n" +" aMotionVec1 = vec3( vproj1.xy, vproj1.w );\n" +"\n" +" gl_Position = vproj0;\n" +" aWorldCo = world_pos0;\n" " aColour = a_colour;\n" " aUv = a_uv;\n" " aNorm = mat3(uMdl) * a_norm;\n" " aCo = a_co;\n" -" aWorldCo = world_pos;\n" "}\n" ""}, .fs = { -.orig_file = "../../shaders/planeinf.fs", .static_src = "\n" "#line 2 0 \n" @@ -74,19 +85,23 @@ static struct vg_shader _shader_planeinf = { static GLuint _uniform_planeinf_uMdl; static GLuint _uniform_planeinf_uPv; +static GLuint _uniform_planeinf_uMotion; static GLuint _uniform_planeinf_uCamera; static GLuint _uniform_planeinf_uPlane; static void shader_planeinf_uMdl(m4x3f m){ - glUniformMatrix4x3fv( _uniform_planeinf_uMdl, 1, GL_FALSE, (float *)m ); + glUniformMatrix4x3fv(_uniform_planeinf_uMdl,1,GL_FALSE,(float*)m); } static void shader_planeinf_uPv(m4x4f m){ - glUniformMatrix4fv( _uniform_planeinf_uPv, 1, GL_FALSE, (float *)m ); + glUniformMatrix4fv(_uniform_planeinf_uPv,1,GL_FALSE,(float*)m); +} +static void shader_planeinf_uMotion(m4x3f m){ + glUniformMatrix4x3fv(_uniform_planeinf_uMotion,1,GL_FALSE,(float*)m); } static void shader_planeinf_uCamera(v3f v){ - glUniform3fv( _uniform_planeinf_uCamera, 1, v ); + glUniform3fv(_uniform_planeinf_uCamera,1,v); } static void shader_planeinf_uPlane(v4f v){ - glUniform4fv( _uniform_planeinf_uPlane, 1, v ); + glUniform4fv(_uniform_planeinf_uPlane,1,v); } static void shader_planeinf_register(void){ vg_shader_register( &_shader_planeinf ); @@ -95,6 +110,7 @@ static void shader_planeinf_use(void){ glUseProgram(_shader_planeinf.id); } static void shader_planeinf_link(void){ _uniform_planeinf_uMdl = glGetUniformLocation( _shader_planeinf.id, "uMdl" ); _uniform_planeinf_uPv = glGetUniformLocation( _shader_planeinf.id, "uPv" ); + _uniform_planeinf_uMotion = glGetUniformLocation( _shader_planeinf.id, "uMotion" ); _uniform_planeinf_uCamera = glGetUniformLocation( _shader_planeinf.id, "uCamera" ); _uniform_planeinf_uPlane = glGetUniformLocation( _shader_planeinf.id, "uPlane" ); }