X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fplaneinf.h;fp=shaders%2Fplaneinf.h;h=4cf5c32216feb4e0347321a4280a67405e861578;hb=3d8eaabcfd3b87fb52127eaa1241673e8d197bea;hp=bb2a89a3cb341be2dcecab64db9b0eccae780052;hpb=e591be4b2ed26bbaaea79eff64e7b6070362a6ef;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/planeinf.h b/shaders/planeinf.h index bb2a89a..4cf5c32 100644 --- a/shaders/planeinf.h +++ b/shaders/planeinf.h @@ -7,7 +7,6 @@ static struct vg_shader _shader_planeinf = { .link = shader_planeinf_link, .vs = { -.orig_file = "../../shaders/standard.vs", .static_src = "layout (location=0) in vec3 a_co;\n" "layout (location=1) in vec3 a_norm;\n" @@ -40,7 +39,6 @@ static struct vg_shader _shader_planeinf = { ""}, .fs = { -.orig_file = "../../shaders/planeinf.fs", .static_src = "\n" "#line 2 0 \n" @@ -77,16 +75,16 @@ static GLuint _uniform_planeinf_uPv; static GLuint _uniform_planeinf_uCamera; static GLuint _uniform_planeinf_uPlane; static void shader_planeinf_uMdl(m4x3f m){ - glUniformMatrix4x3fv( _uniform_planeinf_uMdl, 1, GL_FALSE, (float *)m ); + glUniformMatrix4x3fv(_uniform_planeinf_uMdl,1,GL_FALSE,(float*)m); } static void shader_planeinf_uPv(m4x4f m){ - glUniformMatrix4fv( _uniform_planeinf_uPv, 1, GL_FALSE, (float *)m ); + glUniformMatrix4fv(_uniform_planeinf_uPv,1,GL_FALSE,(float*)m); } static void shader_planeinf_uCamera(v3f v){ - glUniform3fv( _uniform_planeinf_uCamera, 1, v ); + glUniform3fv(_uniform_planeinf_uCamera,1,v); } static void shader_planeinf_uPlane(v4f v){ - glUniform4fv( _uniform_planeinf_uPlane, 1, v ); + glUniform4fv(_uniform_planeinf_uPlane,1,v); } static void shader_planeinf_register(void){ vg_shader_register( &_shader_planeinf );