X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fmotion_vectors_vs.glsl;h=492f7a4814218fdcf3d08546e48a4bcf777b75a9;hb=1d06671f87a9d24596fc6808d8e0db889a818750;hp=63a17dbdb8f06b22f39e676347292168912a107a;hpb=403726131f9b460c3264e4f64c46f8aaa82978fe;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/motion_vectors_vs.glsl b/shaders/motion_vectors_vs.glsl index 63a17db..492f7a4 100644 --- a/shaders/motion_vectors_vs.glsl +++ b/shaders/motion_vectors_vs.glsl @@ -5,6 +5,8 @@ out vec3 aMotionVec1; void vs_motion_out( vec4 vproj0, vec4 vproj1 ) { + // This magically solves some artifacting errors! + // vproj1 = vproj0*(1.0-k_motion_lerp_amount) + vproj1*k_motion_lerp_amount; aMotionVec0 = vec3( vproj0.xy, vproj0.w );