X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fmodel_sky.h;h=abe4de7555f6c715643fd718f7a30402bd4f53f9;hb=99376ce8eaf30125fb08dd5dc8b534800580fe47;hp=6c0ba2aa2be919f58169a19942e1890c65f081a7;hpb=f99902f513b0ad606437bf32de47405dd4ea5f98;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/model_sky.h b/shaders/model_sky.h index 6c0ba2a..abe4de7 100644 --- a/shaders/model_sky.h +++ b/shaders/model_sky.h @@ -277,7 +277,7 @@ static struct vg_shader _shader_model_sky = { " light_delta = normalize( light_delta );\n" "\n" " float quadratic = dist2*100.0;\n" -" float attenuation = 1.0f/( 1.0f + quadratic );\n" +" float attenuation = 1.0/( 1.0 + quadratic );\n" " attenuation *= max( dot( light_delta, normal ), 0.0 );\n" "\n" " float falloff = max( 0.0, 1.0-(dist2*light_co.w) );\n"