X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fmodel_font.vs;h=6f7d3ca980932cf67c8656fe1f23e8bfd1f76eeb;hb=e311bbe2fa903a7e2a922f202f389b799193195d;hp=764f008b5d8bc9e66dc015054fb93c717a328b42;hpb=d6171f1c56789b2ca79efa3313fbbf74a13bda7a;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/model_font.vs b/shaders/model_font.vs index 764f008..6f7d3ca 100644 --- a/shaders/model_font.vs +++ b/shaders/model_font.vs @@ -1,26 +1,22 @@ layout (location=0) in vec3 a_co; layout (location=1) in vec3 a_norm; layout (location=2) in vec2 a_uv; -layout (location=3) in vec4 a_colour; -layout (location=4) in vec4 a_weights; -layout (location=5) in ivec4 a_groups; #include "motion_vectors_vs.glsl" uniform mat4x3 uMdl; uniform mat4 uPv; uniform mat4 uPvmPrev; -uniform vec3 uOffset; +uniform vec4 uOffset; -out vec4 aColour; out vec2 aUv; -out vec3 aNorm; +out vec4 aNorm; out vec3 aCo; out vec3 aWorldCo; void main() { - vec3 co = a_co+uOffset; + vec3 co = a_co*uOffset.w+uOffset.xyz; vec3 world_pos0 = uMdl * vec4( co, 1.0 ); vec4 vproj0 = uPv * vec4( world_pos0, 1.0 ); vec4 vproj1 = uPvmPrev * vec4( co, 1.0 ); @@ -28,9 +24,9 @@ void main() vs_motion_out( vproj0, vproj1 ); gl_Position = vproj0; - aWorldCo = world_pos0; - aColour = a_colour; + aUv = a_uv; - aNorm = mat3(uMdl) * a_norm; - aCo = a_co; + aNorm = vec4( mat3(uMdl) * a_norm, 0.0 ); + aCo = co; + aWorldCo = world_pos0; }